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Lead Review · Vol. XVII, No. 304

A stealth classic, reborn without the rust.

Seven years, three studios, and one very public delay later, the sequel nobody asked for turns out to be the one we needed. Our 2,400-word verdict — and the frame-rate telemetry across five GPUs — is live now.

  • ReviewerMara Calderón, Senior Critic
  • Platforms testedPC · PS5 · Xbox Series X
  • Hours on the clock42 hours, two playthroughs
  • Quarters Score92 / 100
Lead review hero artwork, neon-noir rooftop scene
Frame-rate telemetry captured on RTX 4090, RTX 4070, RX 7900 XT, Steam Deck OLED, PS5.
Buying desk · Frame-rate-tested since 2009

Hardware Desk

Indie Spotlight featured game artwork, misty mountain village at dawn
Indie Spotlight · Featured Pre-launch

A two-person studio in Porto is rewriting what a walking sim can ask of you.

In The Long Quiet, every choice is a small betrayal. Developer Inês Tavares and programmer Marco Lima spent 38 months building a village of 14 NPCs who remember what you said two weeks ago. We spent two hours with them at the studio.

"We didn't want to make a game about saving the world. We wanted to make one about whether you'd lie to your neighbor about a missing goat."

— Inês Tavares, Creative Director · Caravana Studio, Porto
  • Team size2 full-time + 3 freelancers
  • Steam wishlists84,200 (+38x pre-cover)
  • Launch windowQ1 2026 · PC & Switch
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