Indie Spotlight · Featured Pre-launch
A two-person studio in Porto is rewriting what a walking sim can ask of you.
In The Long Quiet, every choice is a small betrayal. Developer Inês Tavares and programmer Marco Lima spent 38 months building a village of 14 NPCs who remember what you said two weeks ago. We spent two hours with them at the studio.
"We didn't want to make a game about saving the world. We wanted to make one about whether you'd lie to your neighbor about a missing goat."
— Inês Tavares, Creative Director · Caravana Studio, Porto
- Team size2 full-time + 3 freelancers
- Steam wishlists84,200 (+38x pre-cover)
- Launch windowQ1 2026 · PC & Switch